
Though not really needed here, the other immunity items include the Talisman of Aranoch (Cold), the Xephirian Amulet (Lightning) and the incredibly rare Ice Climber boots, which give immunity to freeze attacks. The Star of Azkaranth does the same with fire and will help with Diablo and with Kulle who often joins the last fight. With this amulet however he is largely powerless against you.) Even after you’ve killed him, until his gas clears it can still very quickly kill you. (Note that this ease is not the case in Rifts, especially at Torment 6 as his poison clouds takes no notice of your elemental resistance. Mara’s Kaleidoscope has the same immunity bonus to poison and will help a limit with Ghom, though even at T6 I found his gasses bearable. The following neck pieces will be a great help:Ĭountess Julia’s Cameo give immunity to and healing from arcane attacks, countering most of Maghda’s attacks. (Possible in private groups, not so in public parties). If you are still wiping, learn to dodge better and/or lower the level if you can. Simply kill the right bosses – and adds – in the right order and, if you have them, wear the right amulets for the corresponding fight and you’ll be fine. I assume you’ve faced all the ‘Ubers’ before and have an idea of each bosses attacks, but it’s always good to recap as I’ve helped in groups that have been hammered and eventually given up because they found the fights too hard. You may be happy to note that keywardens all have a small chance to drop a second key, though from another keywarden. Nekarat in level 1 of the Silver Spire, Act IV, drops the Key of Evil Xag’rith in Stonefort, Act III, drops the Key of War Sokahr in the Dahlgur Oasis, Act II, drops the Key of Gluttony Odeg in the fields of Misery, Act I, drops the Key of Bones The recipe to craft the infernal machines can drop from any of the key wardens : To open the portals start the act 1 campaign quest ‘Return to New Tristram’ (or simply go to Tristram in adventure mode) and bash open the door behind Brother Malachi and use the appropriate device(s). (This assumes you have RoS, but is similar in any case if you don’t have the expansion). You need one of each of the four keys to make the new Infernal Machines – at a cost of 100,000 gold – but you do at least get to choose which of the four portals. Note that you have to be at Torment I or better if you intend to farm these.
